Author Archive
Two cool videos about mobile computers of the future
Blast from the past… er… future – two videos on UMPCs (ultra-mobile portable computers) from last year. Thanks to Adam MacBeth for the links!
The first one is from Intel, I believe… it’s great that people are so attractive in the future:
My girlfriend worked on this at Microsoft (the Origami, not the video). Unfortunately, it didn’t turn out as cool:
Google: A tale of two graphs
Google in the nerd echochamber
In Silicon Valley, Google-as-the-giant talk is deafening. As others have noted, startups used to get the question “What are you going to do when Microsoft does this?” and today, it’s “What are you going to do about Google?” I’m generally pretty amazed by the perceived power of Google. As far as I can tell, they are doing extraordinarily well catering to the alpha geek set, and since that’s all of San Francisco, it seems like GMail, Google Maps, and the like are dominating the rest of the market.
So first, a map of Google’s true, dominating power in search:
But as Matt Pace from Compete noted, they aren’t doing so well after spending $60MM in the checkout program. I’d encourage you to read the whole article.
It’s definitely quite interesting. And although this data is a year old, it’s interesting how little headway Google made across a bunch of new products, even as they killed Yahoo in search:
In fact, one could argue that ultimately, Google has been extremely productive in 3 specific areas:
- First, dominating in search
- Then, dominating in advertising
- And finally, dominating in PR and “geek cred”
A phantom competitor for Orkut
The last point is critically important – how often do you talk about Orkut or some other minor Google service? In the example of Google’s pathetic attempt at social networking, you should also contrast it to another company’s mastery in the same area. Here’s some fun stats:
- 100MM unique users per month
- 2.5 billion photos uploaded total, with 6 million per day
- 30 markets and 16 languages
- On top of that, all these stats were for last year
What company is this? Click here to find out :)
Stay rational about high-buzz companies and their actual capabilities
To conclude, the point is that I’ve found myself often disagreeing with the emphasis people place on Google’s competitive chops, and that there seems to be a “brand cult” around them the same as Apple and so on. Now that’s all OK and good, until all of SF falls under the spell, and folks become non-rational about companies due to their relation with Google. Just my 2 cents.
Widgets = ad networks
I had previously written about Widgets and their Uneasy Truce with Blogging Platforms, which stemmed from Imeem’s ban on MySpace.
GigaOm covers the topic, now for Photobucket: MySpace: Show me the money.
A quote from a quote:
I asked MySpace’s chief marketing officer Sean Shawn Gold about the tiff. Why not just cut a revenue-sharing deal and be done with it? His agreed that is the right approach and hinted that those types of deals would probably be worked out in the future (not just with Photobucket, but other widget-providers who provide content to MySpace).
This, along with Facebook’s API, tells you that the top 2 social networks in the world want to play ball in terms of being platforms where people can develop. What does this mean about the business models of widget companies?
Widgets = ad networks
Ultimately, it means that every widget company in the world will start looking like ad networks. The idea is that the widgets get real estate on the site, which are basically ad inventory. They fill that space with advertising, or whatever way they’d like to monetize, and the social network takes a cut of the revenue.
This means that companies like Slide, Photobucket, and others will start having to pay a Traffic Acquisition Cost (TAC). For ad networks, this TAC looks like 60-80% to the publisher, but they are given a standard unit with little to no value to the end user. Let’s say that the widgets will get a better position, like 40-50%.
But even once this is solved, they will have to figure out how to monetize the space. They will also have to build out ad sales teams in order to monetize the real estate, and it’ll probably be brand advertising and not direct response. The former is much harder than the latter.
Where do widgets have to go to monetize?
If you agree with this widgets=networks premise, then you’d expect the biggest widget companies to do the following to improve their monetization potential:
- Build out big ad sales teams that sell heavy-duty impressions to brand and remnant buyers
- Create destination sites with ad inventory they control, for more flexibility and to offset TAC
- Complain and bitch about the TAC percentages they have to pay
- Quickly cut the users out of the equation – when you’re paying 60% to the blog infrastructure, you don’t want to pay another 20% to the user authoring the content
I think one major loser for this perspective on the market is widget aggregators. In those cases, every $100 needs to be split amongst the blog infrastructure, the widget market, the widget aggregator, and potentially the user. Yuck. That’s a bad business to be in.
Next couple days in LA for EconSM…
I’m off to LA for EconSM: Here’s a list of speakers.
Given my great experience with the Future of Entertainment conference, and my disappointment in the Web 2.0 conference, I’m pretty excited about EconSM.
I figure it’ll be a slightly different take on a number of different topics. I’ll be slow at blogging over the next few days, but I’m sure to have a bunch of interesting thoughts come out of it.
Revenue implications of non-sticky websites
Great article from Josh @ First Round Capital: “Catch And Release” Business Models. He dissects companies that are sticky enough and viral enough to spend zero on advertising, and still acquire users, and folks that have trouble getting sustained traffic. I wrote about a similar issue previously, called “Eyeballs versus dollars: What should startups focus on?“
Here’s Josh on the “catch and release” model:
In sharp contrast, most social networks out there have what I call a “catch and release” model. They can generate buzz, get written up in the blogosphere, and even get 53,651 beta testers, but few of those initial users ever return to the site. There can be many reasons for this. The site may appeal to a group of people that just don’t need to communicate on a daily basis, for example old classmates, or distant relatives. They may have a cool feature set that presents data in some unique or surprising way, but is not enough to compel someone to come back on a daily basis.
Later on, he discusses Classmates and Zillow as examples of this.
In particular, Classmates is in the class of “paid advertising leadgen” companies that are basically arbitrage vehicles. They acquire traffic through lots and lots of remnant ads, which are optimized like crazy. Once they get people to the site, some % ends up buying a subscription, which they keep.
The main problems with companies, and the reason why they have low valuations ($100MM) despite 40 million users and plenty of revenue, is two fold:
- First, they have terrible margins from buying ads – and the market is getting more competitive every day
- Second, thousands leadgen companies compete for limited eyeballs, and long run it’s caused the industry to plateau
Long run, it strikes me that you need monetization engines, in the form of subscriptions and compelling products that capture purchase intent, yet you want to wrap that with the sticky things that make people come back again and again.
Is Google the next Wal-Mart?
I was recently pondering Google’s acquisition of Doubleclick, and what it meant for the advertising industry. What happens when Google controls the advertising ecosystem, and what are the implications for smaller websites and competitors?
It struck me that this control very much reminded me of another company: Wal-Mart. Here’s a summary of the critical points that define the similarities between the two:
Advertisers dependent on huge base of search queries | Retail suppliers dependent on huge customer base |
Constrained search ads drives competition | Constrained shelf-space drives competition |
Auction system enabled by massive scale | "Everyday low prices" enabled by massive scale |
Dominates retail in remnant advertising areas | Dominates retail in rural areas |
A quick clarification before I jump into this discussion – most of this analysis takes the standpoint of the business partners for both of these companies. This means that for Wal-Mart, I’m talking about suppliers, and for Google, I’m talking about advertisers.
The power of Wal-Mart
Wal-Mart‘s business is built on massive scale, supported by dominance of suppliers and customers. A couple years back, there was a great article about a supplier being forced to sell gallon pickle jars at a loss, so that they could sell other products as well. Definitely worth reading.
Here’s a summary of some of the key issues below:
- Retail suppliers dependent on huge customer base: Wal-Mart has 100 million people going to their stores every week, which creates a fully dependent ecosystem of suppliers. These companies can’t live without Wal-Mart’s distribution.
- Constrained shelf-space drives competition: Unlike the internet retailers, Wal-Mart’s store shelves are governed by the Economics of Scarcity, which means everyone competes for limited shelf-space. This creates a dynamic where everyone chases Wal-Mart shelf-space, rather than Wal-Mart chasing for hot products.
- "Everyday low prices" enabled by massive scale: Because Wal-Mart is huge and everyone competes for shelf-space, they can pressure their suppliers to constantly lower prices. Without this uniqley massive scale, they are just another retail store.
- Dominates retail in rural areas: And finally, one key to Wal-Mart’s success is their dominance of rural areas. This dominance means that customers are forced to shop there, as other stores close around it. And rather than go head on against the large stores in the cities, Wal-Mart can aggregate all the customers in these "low-value" areas through their massive scale.
Wal-Mart is fundamentally enabled by a virtuous cycle that is built on their behemoth size. Because they have so many customers, they can ask
suppliers to lower prices to gain access to their people. And through
their lower prices, they can outcompete other players in the ecosystem. And after that, both customers and suppliers are dependent on their stores.
The power of Google
Living in Silicon Valley, it’s impossible to escape the success of Google, as well as their meteoric rise as a startup. It’s exactly what any entrepreneur would hope for. It’s been particularly interesting watching them grow in the advertising space, where I’ve been focused for the last 4 years.
Ultimately, the question on my mind is how the online ecosystem will change if Google continues to dominate advertising. But before we head into that, let’s more clearly define what I mean by control of "advertising." What I mean by that is:
- Control of who comes to your site: Through organic search, SEO, and advertising programs, every online company is dependent on Google’s Adwords product
- Control of how you make money on your site: Similarly, an entire ecosystem of companies is solely dependent on AdSense (and in the future, DoubleClick), to make money from their sites
In other words, Google has a significant amount of control over both the eyeballs that come in, as well as the money that comes in. Pretty interesting! (for them)
Now let’s go through the same analysis of how Google’s control of advertising affects their ecosystem:
- Advertisers dependent on huge base of search queries: Because ~50% of searches go through Google, inevitably a huge number of advertisers spend time wondering how minute changes in the index (aka the Google Dance) will affect them. Same with their ad products.
- Constrained search ads drives competition: Although the internet allows for Long Tail distribution, the truth is that the higher your ad, the more clicks it’ll get. Once you get past the top couple ads, people don’t click as much, which creates a natural scarcity between the first couple.
- Auction system enabled by massive scale: Given that there are so many keywords to bid on, one of the key considerations of search engines is how to get people to bid on the same terms to drive up the prices. Given Google’s hundreds of thousands of advertisers, who are all there to bid on the traffic, they’re able to combine raw volume of bids with keyword matching to drive up prices. These prices, in turn, create higher monetization for publishers.
- Dominates retail in remnant advertising areas: And finally, it’s important to note that Google didn’t start their control of advertising in the big company brand advertising areas – instead, they focused on aggregating all the "remnant" inventory on the internet. These were the random small companies out there that needed small bits of traffic, or wanted to monetize their small sites. Once they rolled all of those folks up, Google now has the sheer mass to take on much larger companies.
How is Google more powerful than Wal-Mart?
In many ways, Google is a far more powerful force than Wal-Mart when it comes to their partners, because of two factors:
- Cost-per-click auction system
- Goods and services, not just goods
When Wal-Mart buys goods from suppliers, in many cases, they are trying to get lower prices which they then pass onto their customers. That is at the heart of "Everyday Low Prices." Google, on the other hand, has a much more interesting play – because they have a real-time auction system, all the advertisers involved are incented to bid their maximum price. This maximum price is just under the rate that they need to make money. Ultimately, the auction becomes a systematic way to transfer profit margin from advertiser to Google.
(Here’s a great article for more detail on the rising cost of keywords, and their effect on small business owners)
Another way in which Google is far superior to Wal-Mart is that Google can broker both goods and services. Whereas Wal-Mart has to make a living on the margins of jars of pickles, Google can make money on mortgages, online education, and other services that pay $10+ per click. In this way, Google has a significantly larger array of products, and can extract higher premiums on these goods and services.
What does this mean for online advertising?
Ultimately, both Google and Wal-Mart provide incredibly useful services to millions of people at low prices – this cannot be denied. There’s no doubt that Google continue to grapple with multiple competitors that will keep them releasing additional generations of useful products.
That said, for the Web community at large, the important implication from this analysis is that one company’s consolidated dominance of both distribution, pricing, and monetization cannot possibly be good for overall market. This holds true for Wal-Mart, Microsoft, or Google. If they do it, the companies automatically inherent a significant amount of monopolistic powers that impact a huge ecosystem of players that are dependent.
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Entrepreneur-in-Residence in 3 flavors
I wrote a previous article called, What’s an Entrepreneur-in-Residence.
Let me state that overall, there are really multiple flavors of EIRs – I’ve observed 3 types of them:
- Successful CEOs
- Industry experts/executives
- Future startup founders
Successful CEOs
In the first case, you have CEOs of startups that were able to take it to a great outcome – in some cases, this will be like selling the company, or taking it public. These guys often hang out for a while, figuring out what they want to do, and sometimes they join the firm as a senior partner. Another option is for them to join a late stage startup that needs to get to the next step. In the meantime, they’re called an Entrepreneur-in-Residence or an Executive-in-Residence.
Industry experts and executives
Oftentimes, you also have folks who have left some interesting large company, like AOL or a large biotech or whatever. In these cases, they have a lot of relationships and knowledge about a particular area, and are a great fit to get added to an early stage startup. (Early meaning a couple technical guys who have a technology and need to bring it to market)
Note that in both cases above, there’s already a track record established within the industry, and the folks involved often lend tremendous credibility to whatever startup they join, or just while they are hanging out at the VC. Also, in these cases they are often referred to as Executives-in-Residence as often as they are referred to Entrepreneurs-in-Residence.
Future startup founders
Now in the case of future startup founders, you often have highly technical folks who are likely to start companies, who have not had significant operating backgrounds behind them. In these cases, they are usually scrappy enough to start from scratch, and come up with ideas to execute themselves. These guys are often found in mid-level product or engineering roles within portfolio companies, and are useful to get a completely different perspective on the industry. In many cases, they don’t have the rolodex that the Executives-in-Residence have, but you sometimes don’t want that either.
VentureBeat covers new MDV website
As I mentioned before, I’m hanging out at a VC fund pontificating and conjecturing away as an Entrepreneur-in-Residence. VentureBeat covers the launch of the fund’s new website in the article, MDV throws down gauntlet for venture firm Web sites.
Man, I’m kind of bored by the Web 2.0 conference…
My Web 2.0 conference T-shirt, remixed
I’m hanging out at the Starbucks next to the Web 2.0 conference in Moscone West, and I have to say, I’ve been underwhelmed by the conference. I think the core reason is that the space has received so much scrutiny, and people (including me) have been up to date through TechCrunch and the sorts, so that new, unique information is hard to come by.
Furthermore, when you have keynotes like Jeff Bezos and Eric Schmidt, in front of thousands of people, they are very sensitive in terms of what they are saying. Thus, you end up in a situation where everything is super polished and they are just rehashing things you sorta already knew.
Another factor at work is that Web 2.0, as many know, is such a nebulous term that the set of companies there are pretty incoherent. Can you really go to a hour long session on tagging, followed by hearing WebEx talking about their “web 2.0” initiatives?
Anyway, perhaps I’m overly negative here, but I’d enjoy hearing other opinions on the matter.
How to win at Rock Paper Scissors
I found this cute little article this morning: How to Win at Rock-Paper-Scissors (and also how to cheat).
Funny how the imperfections in strategy are so concretely rooted in people being bad at being random. First, from the perception of the qualities of “rock” over the other ones, and later on from the fact that people are not very good random number generators in never throwing 3 rocks in a row.
How long will the investing bubble last?
Given the recent news like a $100MM pricetag for Geni, a big pricetag for Slide.com, and other companies, one might ask how long the current investing bubble will last.
And yes, I definitely believe there’s a bubble of some kind. I’ve seen a lot of deals get priced based on pure traction (eyeballs) rather than any revenue. We’re talking about valuations that are 100X or 500X revenues, which is an incredible multiple.
Any guesses on how long the bubble will last? Comments welcome.
My take on it is: Given that there are a couple companies out there with $10MM+ revenue streams growing quickly, in the social media space and especially within games, I think you’ll continue to see acquisitions and possible IPOs as far as 3 years out. But certainly there will be a bunch of implosions in that time which will limit the excitement.
7 ways to define an emotionally engaging product
Emotions in web products
I’ve previously written about the development of Reality TV shows, and how they go about tapping into the emotional core of ideas. The same questions could be asked of consumer internet startups.
How do you tell if your startup idea is emotionally engaging? What are metrics that you might be able to use as proxies for that? And once you have those metrics in place, how do you guess what kinds of startups are interesting?
7 ways to define an emotionally engaging product
- High repeat visits: A site that’s visited every day is great – it means it gets integrated into your lifestyle
- High pageview or time count: A site where people like to spend a lot of time checking things out is great
- Viral buzz: Turns people into evangelizers since they love the product/service
- “Instant” addiction: The moment people use the site, they are hooked and want to reuse it right away
- Active community: People love to give feedback, and may potentially engage in various forms of “activism” – complaining at least means they care
- Emotional adjectives: When asked to describe a site, they use “fun” or “cool” or emotional phrases rather than utility phrases like “useful”or “saves money”
- Special moments: Another way that a site becomes associated with emotion is if it’s already emotional event. For example, weddings or falling in love or remembering vacations or other special moments.
The benefits of emotion
The interesting point of being able to make your website bond to the core emotions of the audience is that you then start to compete on a different plane. No longer are you in a war about features, but instead, you are competing on things like trust, attachment, and other things that are hard to develop but hard to turn off. In many cases, of course, all of this gets lumped into “brand.”
In a world of features and functionality, it’s easy to forget that people are emotional beings that make decisions from their emotions. Catering to those roots can be a very useful competitive advantage – plus, you’ll feel more satisfied by whatever you build.
Are you good at picking consumer media companies?
In the scheme of things, we’re all probably pretty bad. Or so argues the following NY Times article: Is Justin Timberlake a Product of Cumulative Advantage?
The big parallel for me is the fact that entrepreneurs are often building low-utility/high-entertainment value properties that solely depend on their ability to understand consumer behavior. Scary!
Here’s the opening paragraph of the article:
As anyone who follows the business of culture is aware, the profits of cultural industries depend disproportionately on the occasional outsize success — a blockbuster movie, a best-selling book or a superstar artist — to offset the many investments that fail dismally. What may be less clear to casual observers is why professional editors, studio executives and talent managers, many of whom have a lifetime of experience in their businesses, are so bad at predicting which of their many potential projects will make it big. How could it be that industry executives rejected, passed over or even disparaged smash hits like “Star Wars,” “Harry Potter” and the Beatles, even as many of their most confident bets turned out to be flops?
I’m sure you could say the same about Venture Capitalists :)
Where to find startup ideas for the “Average Joe”
Where do ideas come from?
I often talk with people in the Bay Area who would love to do a startup, but claim that they don’t “have an idea.” There’s an interesting myth involved here, that entrepreneurs somehow get an idea, work on it, and then get rich. As far as I’ve experienced it, people seem to do it in a bottoms-up way, where they start working on something interesting and then decide to turn it into a business later. The important part is to tinker away at stuff, and focus on making things fun and useful for yourself.
Where do you find ideas for the Average Joe?
That said, you probably want to think about the “Average Joe” and what kinds of things they are using on the internet. At the end of the day, you’ll want to make sure you are tapping into mass market ideas.
Here are some places to find ideas:
Sources of people buying/visiting
- Amazon bestselling books lists, for what people are buying
- NPD retail data
- Alexa 100,000 list
- Compete.com blogs and lists
- Nielsen Netratings top website lists
- Search query strings (“myspace” was hot before it was hot in the Web 2.0 crowd)
- Sourceforge and Freshmeat, for nerd tools that have yet to hit mainstream
Other random thoughts
- Local happenings? Meetup groups? Growing Craigslist ads?
- Magazines?
- TV shows?
- Media properties?
- Forums?
New newsgroups or discussion traffic?
Once you have a collection of random bits of IP that people are consuming, and various tools and product that might be interesting, you’ll want to ask deeper questions about your audience. Here are some examples:
Questions to ask
- Who’s buying/doing this stuff?
- Why are they buying/doing it?
- Is it a big source of revenue?
- Is it a contrarian audience that’s growing?
- What are some related industries or demographics?
- What are other industry implications?
- What could be commercialized or jump-started into technology?
At the end of this process, you’ll have 1000s of ideas that you’ll have to filter through. More on the filtering process later…
Couple great weekend videos
I love watching these drawing videos in MS Paint… it tells you that, like programming, great talent can overcome crappy tools ;-)
Here’s a couple more:
Mona Lisa
Pimp car
High res car
:)
10 obvious strategies to ruthlessly acquire users
Every consumer internet company needs to think about user acquisition, even if the site is built to be viral. You need to bootstrap user base, content, and all the other neat effects that kick in when you hit 50k+ users. This is obviously true in the case of social media sites that depend on UGC content.
I’ve been looking for a list for how people go about acquiring users, and I haven’t found a great one. So here’s a group of obvious, standard strategies to acquire users, and details about a couple of them.
10 (obvious) strategies to acquire users
- Email/IM features for invites and content
- Blog/MySpace widgets
- Auto-invite for email, social networks, etc
- Auto-embed for blog widgets
- A/B tested signup pages
- Smart adwords buying
- Viral referrals
- SEO/landing page generation
- Push through RSS/Email, etc.
- Reduce user “drag” through the entire funnel
Let’s drill into more details.
#1 – Email/IM features for invites and content
It’s obvious that you need to make it very easy to share content, invites, and other things for your site. So anything that might be an e-mailable article or detail page, put an “Email this to a friend” link there. Same for invites. And don’t have it just be e-mail, remember that lots of people use IM and you can use “aim:goIM” as a prefix to make it easy to send it to a AIM buddy.
#2 – Blog/MySpace widgets
Another super obvious feature is to widgetize the most core content on the site, and allow people to embed it into their blogs. They might do that because your site is solving something they want for their site (music-sharing/chat/slideshows), but it might also be something to help them make the site more sticky or content-rich (popular links, interesting news, etc.)
#3 – Auto-invite for email, social networks, etc
This is not new, but requires a bit more work. In the case of Flixster, after you sign in, it recognizes that you’re a hotmail.com or gmail.com or whatever user, and asks you for a username/password for that e-mail service. If you agree, it’ll go through and invite users from your address book and folks you’ve corresponded with. Annoying, but a great way to blast several hundred people all at once.
#4 – Auto-embed for blog widgets
Same for blog widgets – why trust users to copy and paste when you can get their MySpace credentials, save them, and make it a 1-click experience to add your widget to their spaces?
#5 – A/B tested signup pages
Using one headline versus another can create a 5x difference in signup percentages. If you want to make sure you’re not using a bad one, make sure you A/B test your signup pages. Try different value propositions – focus on Free versus Sharing versus MySpace versus whatever Web 2.0 proposition you have. Try them out, and keep a hidden field in the signup on the source. Then track them over time to see what works.
In fact, before you even launch your product, you can build a landing page through something like Survey Monkey. Then, drive traffic to it, and see how people respond to differences in layout, headlines, copy, and others.
Offermatica is the king of this kind of stuff. If someone would like to build a long-tail version of this used by bloggers and such, that’d be a great business.
#6 – Smart adwords buying
Once you start getting content, you can get a lot more creative on search keywords buying as well. A lot of people don’t know what keywords to buy, but you should realize that you want to buy literally 10s of thousands of keywords. If you’re a music site, obviously you want to buy things related to “music” but you also want musical genres, artist names, CD names, etc., etc. In fact, once you get some content from your users, you’ll want to take that data and process it for keywords. If you were a fashion site, you want to be buying fashion brands, celebrities, genres, item names, etc.
The folks at comparison shopping engines are complete masters at this, since it’s not easy to score what keyword combinations are the best, and which ones drive the best ROIs.
A good place to understand where you should start is to look at Google referrals and what keywords people are already coming through as.
#7 – Viral referrals
Why should people invite people to your site, other than the fact they love your content? Well, people create these incentives in a couple ways – if your site is invite-only, then people give each other value through the invites, regardless of whether or not the sites are good. If your site is like LinkedIn, and it provides a way to manage contacts, that’s another great inherent way to generate e-mails. One interesting vector on MySpace, from people I’ve interviewed, is oftentimes their experienced friends set up their accounts so that they have a way to keep in touch more easily. A lot of thinking can be put into the viral nature of sites.
#8 – SEO/landing page generation
When it comes down to it, every site is really divided into two groups – first, you have the sticky audience that is there because they are part of your core userbase. Then, secondly, you have newbies that are coming into your site because of Google. Often the latter is much bigger than the former.
A great question to ask, then, is the following: How do you create more landing pages and opportunities for people to stumble onto your site?
For that, you need to make sure that the titles of your pages reflect the item you’re viewing detail on. You also want your URL to do the same. You want to add links to other sites when appropriate, and syndicate interesting content. Another SEO tactic is to actually generate landing pages that may not even be user-accessible, but rather, just for bringing in folks from Google. This is yet another deep area where you can spend a lot of money.
#9 – Push through RSS/Email, etc.
Obviously, another great way to create stickiness is to offer RSS feeds and e-mail subscriptions for everything. This makes it so that people can disengage from the site, and weeks later come back. Emails also offer the great artifact that people will forward them on to friends, if you offer enough content.
#10 – Reduce user “drag” through the entire funnel
A bunch of the above points have to do with how you squeeze more people into the top of the funnel, but a final point is that it’s important to optimize (and A/B test) across many different points in the funnel. For example, if someone’s password is too short, you want to alert them immediately, not once they hit submit. If your login forms are multi-step, it’s better to hide the optional stuff and ping them slowly later on. Once they’ve signed on, give them something to do so that they are immediately having fun, rather than leaving the site since there’s nothing to do.
Conclusion
The above is a pretty basic list! Feel free to add additional strategies in the comments.
New website I’ve been using…
I’ve been very impressed by Imeem. Check it out.
Who ever thought that something as simple as playlists would be something that I’d use multiple days in a row? It’s nice to have some background music while I’m at work.
LinkedIn Network on #1 ad opportunity
I continue to be impressed by the Q&A piece of Linkedin: What do you think is the #1 opportunity in online advertising??.
Couple quick answers here:
- Video
- RSS
- Behavioral targeting
- Getting small/medium businesses online
- Targeting people not places
- Games
All great answers – read more about it here.
What’s the #1 opportunity in online advertising?
Here’s a quick hint:
That’s right, it’s monetizing user-generated content.
When people ask me about the big trends in online advertising, and what I think of X ad startup or Y ad startup, I always ask what piece of the page they are trying to monetize. Ultimately, you can break up a blog, or a MySpace page, all into a couple distinct parts:
- First, there’s the ad units – these are the formal ad units everyone’s familiar with
- Then you have widgets and sidebar elements
- And finally, you have content areas – like blogs, pictures, etc. that constitute "the news"
- Perhaps you’ll have some specialized parts, like the "Friends" area or other page elements
At the end of the day, each part of the page has value that can be extracted. Let me say that first of all, the formal ad units are incredibly hard to monetize and get to scale, as a startup. That’s because they are 2-sided markets of publishers and advertisers, and if you don’t perform well one day, your impressions will go to Google to Advertising.com or BlueLithium instead.
Furthermore, the technology involved in optimizing these ad units is at least several years into development. What you think might work naively may not, and you bet Google, ValueClick, and 20 other ad networks are trying very hard with more data, more inventory, and more advertisers than you.
What about the other page elements?
When I see ideas like Britepic, that’s when I get excited. Perhaps the integration has to be easier, and 20 other improvements have to be made, but fundamentally they are creating new ad units where none existed before. Another interesting proposition is monetizing widgets, which I wrote about previously. It has it’s pluses and minuses. I’m also looking to see if there’ll be more social networking-specific monetization tactics, such as an expansion on the BuddyLube concept. And of course, you have people that are trying to monetize in-content, such as PayPerPost.
I think it’s pretty clear, given all of these options, that given the right transparency and automated marketplace, that you’ll see several new "types" of ad units emerge as the types of inventory also changes.
Verticalizing is another option
Another interesting way to create a new ad network is in verticalizing against a new set of ad inventory that’d coming online. For example, given the proliferation of file upload sites, you should analyze how they are monetizing the inventory and see where you could do better. Currently, the status quo is to make you wait for the download, stare at some ads, and hopefully you’ll click through. But what if you tried to match "download offers" with what people were downloading? If they were downloading a game demo, you give them more game demos. If they’re downloading a movie, you give them players/utilities and more entertainment. Because getting people to download things is so hard, there are plenty of folks out there willing to pay out on a Per Download basis.
Another are to look at is the proliferation of casual games, or celebrity gossip blogs, or sports blogs, or any number of growing ad inventory that isn’t currently addressed by a "one-size-fits-all" approach to monetization. If you were able to verticalize into an area that’s growing and may become a dominant part of the Internet, then you are setting yourself up for a big business.
The myth of the 7 day product
Recently, I wrote about the concept of building a product in 7 days. After writing it, I started on such a project and am now on day 6. In doing this, I learned a lot about a whole list of "Things Not To Do." Along the way, I’ve decided that there’s some mythology around the quick project, which I’ll give more detail on below.
A well executed 7 day project has the following components:
- Basic idea or assumptions that have been mulled over for weeks
- Very casual market testing by pitching it to friends over a drink or two
- Spontaneous development over a weekend or two that leverages well-known libraries
- If the libraries aren’t well known, perhaps you tinkered with them in the past, which perhaps even inspired the idea
- 100% viral growth opportunity without major marketing required
A poorly executed 7 day month project looks like this:
- Initially, an unknown market and an unknown target audience
- Zero data on market potential – you’re just making assumptions about someone else
- Significant planning and development that concretely incorporated misguided assumptions
- Heavy of use of undocumented, complex 3rd party libraries that cause major debugging hassles
- Marketing growth that involves significant business development and capital
Examples of quick projects done well
Under these specifications, well-understood closed-system websites are the best types to build. That’s why sites like Facebook, eBay, Craigslist, Digg, etc., are all fantastic projects to write quickly. You don’t have to build a significant amount of technology other than forms and database tables, and the mechanics to put in and remove data. You don’t depend on complex libraries to put things together – in some of those cases, something like PHP is the fast way to throw ideas together.
As soon as you start adding things like importing RSS, or transcoding video, or crawling the Internet for data, you enter a realm where you start incorporating potentially faulty libraries. And as many programmers know, you can easily spend a day trying out and throwing away lots of different libraries and hit bugs that really aren’t your fault. This chews up days in your schedule.
The role of audience in developing products
An especially hairy problem is when you are developing for a different audience than yourself. Then you run into a situation that you might spend the entire 7 days really trying to understand people, and never get to the point where you’re shipping product. You end up making assumptions, writing code, and then iterating over and over again, without really figuring out what people want. This is the most dangerous case because it’s "upstream" from everything else – you could do everything else right but still be required to rewrite the entire concept.
How to build a product in 7 days
Building things quick (yet good)
A couple years back, I was very inspired by the following article on very rapid prototyping: How to prototype a game in under 7 days. It’s a great article about how 4 students from CMU were able to create 50 games in 1 semester.
The other fascinating data point comes from the fact that web products often are created very quickly as well, in days or a week. A very successful example is that of eBay, which was launched over Labor Day weekend in 1995 – creating a $40B+ company through a “core mechanic” perfected over just 3 days.
Why build something in 7 days?
Building products in a very short period of time makes you really boil down what the core mechanic is. What do I mean by core mechanic? I mean the thing that you’re doing 90% of the time. On YouTube that’s watching a video. On MySpace, that’s browsing from one profile to another, or possibly commenting/writing to other people. Everything else, like blog subscriptions, or ratings, are just nifty add-ons for your product.
What happens when you disobey the core mechanic? Well, you might end up wandering for months adding features to your product that don’t fundamentally change the main experience. That’s bad because if your video viewing experience sucks (like if you throw a downloadable client in there), then no social networking features will save it. Or if your email reading/composition experience sucks, you can never add more features to an email client to save it.
What kinds of products can you build?
When you build something for 7 days, you really can’t build anything too complicated. You have to focus on new forms of interaction, rather than building a better mousetrap. If you’re building a new search engine, you can’t just launch something after a couple days. In the case of a better mousetrap, you have to build a superset (or a drastically improved) version of the product category.
But, if you are instead focusing on a new type of interaction, your interaction can be pretty dumb. One way to look at this is if you’re creating a “new” core mechanic for the world to try. Obviously eBay was such a case, but so was Friendster, and Craigslist, and wikis. These are simple technological things that drive new forms of usage, and these can be potentially huge products. Twitter is obviously another one of these products.
In a lot of ways, Web 2.0 is all about this – Rails allows people to try new ways for people to input and manipulate data, but oftentimes there’s very little actual technology in the background.
What’s next
Well, obviously I have to break down the steps you might have to go through to put something together in 7 days, and then try it ;-) More later.
On the topic of humanizing people…
My good friend Eric Peters points out about my last post on how Twitter humanizes people:
I don’t know if Humanization is a good thing though :) look at the articles around people losing job offers from their myspace accounts/etc
He sent along two relevant links: How to look good when your recruiter googles you and Maintaining an Online Profile — and your Professionalism
Indeed!
24 hours into Twitter
As I mentioned in my last post, I finally decided to try out Twitter to see what the fuss was about.
So far, here’s what I like about it:
- IM, SMS, and web integration are all great. Wherever I am, I can just dash something off really quick
- The dead simple nature of the service is refreshing
- Compared to blogging, this requires a lot less thought
In particular, I think Twitter delivers on a core premise really well, which is:
Pierce the social veil and get to KNOW someone
What I mean by this is that when you first meet people, particularly in a business context, it’s often really hard to get to know them personally. But when you are reading twitters about them feeling hungry or thinking of random aspirations or falling asleep or whatever, all of these private things suddenly become public. I find that it really humanizes people. Weird :)
What’s missing from Twitter?
I find that while strangely appealing, Twitter still seems to lack some basic functionality.
The main thing is a feedback mechanism for when you do stuff. I sort of expect there to be a action->feedback loop that doesn’t really exist. When I write a twitter, I feel like I’m sending a message off into the middle of nowhere, and who knows if something comes back.
It feels wrong to say something natural like, “What are you guys up to??” Instead, the “right” twitter seems to be a random stream of consciousness.
It would be interesting to get random prompts for information from the service. So, it should ask, “What are you looking at right now?” or whatever.
I’d also enjoy richer functionality than sending “away messages” all day. Maybe something to set me up with interesting people, or ways for me to interact with my friends that are differentiated from a quick text message (like poking, for example).
Stupid twitter
OK you damn web 2.0 people, I finally signed up to Twitter. Here you go: Twitter / andrew_null.
For people who don’t know what the service is, (and if you don’t, you must not live in SF), it’s basically to type out little update messages. “I’m eating” “I’m at the office” “I like cheese” etc.
Basically little stream of consciousness thoughts that don’t really even deserve a blog entry.
Quick thought on eyeballs versus dollars…
I had a quick add-on thought to my recent post: Eyeballs versus dollars: What should startups focus on?.
The question is:
Are you demographics-focused, or are you activity-focused?
If you are demographics focused, then you are taking a cohesive group like 30-40 year old parents and providing a wide collection of services to them. Obviously you have things like forums, messaging, social networking, etc., but you also have vertical apps that help you book travel or do things specifically for that demo.
If you are activity focused, you are trying to take an activity like travel, and providing the best functionality regardless of the audience that’s using it.
Both approaches can be successful, but it’s an important choice to figure out what your site is all about.
Eyeballs versus dollars: What should startups focus on?
When you read about websites in the mainstream press, you often hear about two kinds of consumer Internet properties. First, there are social, high-pageview sites like YouTube, Facebook, and MySpace. Secondly, you also have high-revenue/transactional sites like Monster, eHarmony, and PayPal. The former often have high pageviews but low(er) revenue streams, whereas the latter have directly monetizable activities.
It’s interesting to examine these two groups in more detail. For every web property, there’s a drive to maximize two things:
- The total pageviews generated
- The amount of revenue per pageview
Unfortunately, the two are often inversely correlated. Let’s discuss why.
How do you generate high pageview counts?
What are internet activities that people do every day? It’s a short list. Here are a couple broad categories I’d definitely put on the list:
- Communication: Email, IM, forums, etc.
- News: blogs, news content, etc.
- Entertainment: music, videos, casual games, etc.
For me, my daily activities include going to Gmail, reading my RSS feeds, and occasionally going to YouTube to check out some new videos.
Unfortunately, the very stickiness of these sites drives down the value of each pageview. The reason is that ultimately, the highest value users are the ones are the ones about to buy something online. The closer you are to the transaction, the more value it is. Thus, e-commerce, travel, mortgage sites, etc are all fantastic at driving high monetization.
When you’re in the context to communicate or entertain, the furthest thing on your mind is to buy something. Thus, the CPMs on MySpace and Facebook are quite low, often way under $1 CPM.
How do you generate high revenue per pageview?
As mentioned earlier, the easiest way to generate revenue is to be close to the transaction. Another way to describe this is to capture “purchase intent.” If you can grab people right before they are ready to buy, then you can be a gatekeeper for online revenue. This is why businesses like comparison shopping engines or eHarmony or Monster are great at pocketing money directly from each transaction.
Yet at the same time, being close to the transaction creates the inverse issue, where the site won’t be something you use every day. Or you might use it in bursts, during a short transition point in your life (like job-hunting or finding a significant other), but nothing outside of that.
The clash of stickiness versus intent
So how can you reconcile this conflict between stickiness and intent? It’s definitely very hard, and companies try to solve it in different ways.
When you’re a site with minimal stickiness but great monetization, you end up trying to become more sticky by adding things like news or social features or entertainment.
When you’re a site with great stickiness but minimal revenue, you end up trying to capture more intent by segmenting out pieces of your site to carve out commercial portions. That might look like adding a “shopping tab” or adding a search bar, etc.
Check out military.com for a site that successfully blends the two. The top bar has access to Travel, Shop, Finance, Careers, and Education, which are all monetizable things. Yet the stickiness of the site comes from the daily news and social functions.
Is search an exception?
One might say that search engines are actually an exception to the rule – actually they are not! Check out the top search queries across a bunch of different sites here. Of course, another source is the Google Zeitgeist.
What you’ll find is that the majority of searches are actually not very useful for search engines. Things like “sex” or “britney spears” are not actually very valuable searches.
Instead, you can think of search as a service that costs money for 80% of queries, which are on things like news, celebrity gossip, and other random topics. It’s the 20% of queries with commercially relevant value that also have advertisers bidding on the terms that drive all the revenue.
What’s the right approach? Focus on eyeballs or focus on revenues?
Ultimately, it seems like there are two concrete ways to approach the issue if you want to build a billion dollar, venture-fundable business:
- Build an eyeball company around a monetization engine
- Build a monetization engine on a large, sweeping high-value consumer need
- Build an eyeball company so huge that you win the category and get brand dollars
If you’re going to build a high-pageview “eyeball” company, then you’ll want to make sure you have a general sense on how to monetize it. Whether it’s semi-regular lead generation or virtual goods or whatever, you’ll mostly subsidizing social/news/entertainment activities with some revenue activities thrown in
If you’re doing a monetization like Monster or eHarmony, just make sure you build it in a category where everyone cares about the issue. Then although you won’t be sticky, you’ll get enough people churning through the system that they hand you lots of money. Also, in this case, you probably don’t want to use advertising dollars to support your business – charging by the transaction is probably more efficient, and people will likely pay up.
And finally, if you are hell bent to be one of the biggest websites in the world, you can eventually break into brand advertising through your sheer mass. But realize that this takes an enormous amount of venture funding to get to scale, and selling brand ads is like selling enterprise software – long sales cycles, relationship driven, and generally difficult.
Article in the NYT on games for older adults
Link: Video Games Conquer Retirees.
The first time she lost at Bookworm, Sister Jean-Marie Smith recalled, “I stood up and said, ‘Me and this computer are going to have a talk.’ ”
I really love the fact that folks in casual games are so successfully bringing the fun of video games to older folks. In particular, this is difficult for the reason that you’re often designing games for a much different audience.
People creating websites would be smart to try to learn a bit from the people building these types of properties online.
Now just wait until you get a ClubPenguin for older adults going… MMOGs for seniors ;)
How do you find a badass co-founder?
Finding a co-founder is damn hard
In the last couple months, I’ve been keeping an open eye out on finding a high-quality co-founder for the startup I’m doing as part of my EIR gig. Ultimately, the scarcest commodity in the entrepreneurial community is NOT venture capital money – there are billions out there – but rather very high quality people. In particular, the highest quality people out there turn into co-founders, so that’s incredibly important.
In particular, a co-founder’s able to help balance you out, especially on mood. So if you are both in a room, the startup is on the rocks, and you say, “god we’re fucked!” then sometimes your co-founder will say, “well, why don’t we do X.” The same will happen vice-versa, which is great.
How many co-founders?
2-3 founders maximum. I think once you get beyond that, you’re diluting the group of talent in place. Ultimately, there’s a huge distinction between founders and employees, and you have to choose carefully. Beyond 3, the equity structure gets messed up too – you take a round or two of VC money and you own a very small piece of the company.
Of course there are exceptions like VMWare, which had 6 co-founders that all did well. But the norm seems closer to 2-3.
What defines a good co-founder?
Short answer is, I have no idea :)
Long answer is, I’ve done a lot of talking and thinking about the issue, and I think I know what is good for me (and maybe me only). Ultimately, you are looking for a guy with the following:
Complimentary in skills, but from the same cloth in attitude and culture
On the skills front, because I’m more of a business-y person, I’m looking for someone who is very technical. Also, because I’m more of an unstructured creative thinker, it might be useful to meet someone who is more structured and detail-oriented. A big piece of this is also a Mr. Inside versus Mr. Outside designation. Who’s in charge of talking to customers, partners, and potential investors? That might be one guy, whereas the other is more focused on internal operations. This might hold true even as the company scales up.
The other side, which is about attitude and values, is much more difficult. If you are looking to found a company, and you have an idea that you’re driving, that says a lot of things about you already. You’re probably driven, have a vision for where you want things to go, and are self-motivated enough to get things off the ground. You may also be someone who can convince people to follow you, or give you money, or whatever.
My questions for values/culture
For me, I’ve been thinking about a series of questions related to culture and values. Here are a selection of them:
- Let’s say you wanted to start a new company? How would you do that?
- Tell me about a major disagreement you had recently – describe what happened?
- How would you approach hiring people?
- What’s your long-term goal with your career? Where do you want to be in 20 yrs?
- … and etc. Lots of questions you’d ask an employee, of course.
I think you’d also ask a couple questions as you observe the guy:
- If you put them in a room with 5 peers, would they emerge with the 5 guys signed up to follow them?
- Would you feel comfortable introducing them to everyone you know?
- If you say something they disagree with, how long does it take before they push back? How hard do they push back?
- If you guys disagree on their side of the complimentary skills, what happens? What happens if it’s on your side of the domain expertise?
Peoples’ views on this are going to be different, but in general I’m going to be looking for the guy who can sign up the 5 guys in a room, who’s great to introduce to everyone at all levels, who pushes back hard and immediately, and doesn’t care if its on your side of the skillset or theirs. I think all of these things define a strong leader who’s a peer, rather than an employee.
I’ll write more on this topic later, as it’s a critical one, but would appreciate comments in the meantime.
Engaging travel site?
As a followup to my post on what’s broken with online travel, a reader (thanks Gabe!) sent me a link to a site called coolcapitals.com. Try it out by clicking through, selecting a city, and navigating through the site a bit.
Overall, I like the general concept of making the experience stylized and fun. I *hate* the background noise and airport motif. That’s exactly the stuff that people don’t enjoy about traveling. I’d like to see more focus on pictures, more richness, and so on.
Another issue, of course, is that this product won’t scale well since it’s all being built by hand. I’d prefer a more automatic process for this, as a company.
Crazy Alexa growth for file upload sites
Has anyone been noticing the crazy rapid growth of all the file upload sites? I originally started seeing Rapidshare and Megaupload in the forum communities, but now it’s spread all over the place.
Check out the Alexa stats for Rapidupload, Easy Share, SpeedyShare, Rapidshare, Quicksharing, Gigasize. Most of these are ranked ~1000, and Rapidshare is ranked #21 on Alexa. I wonder if somewhere in here is the next Photobucket.
Here are two examples:
Any ideas on what the business models could be for these sites, beyond AdSense? I think sticking with pure AdSense will lead to nice lifestyle businesses, but not venture fundable ones.
Quick comment on broad reach ad companies
Recently, Jeremy Liew of Lightspeed wrote a great blog called Three ways to build an online media business to $50m in revenue. In fact, it even received some coverage from the New York Times, which you can find here.
First off, let me encourage every Web 2.0 entrepreneur to read the blog for a sobering analysis. But let me state that the analysis merely shows the EXTREME endpoints, and not the typical situation.
Jeremy’s calculations basically come down to dividing $50MM against a $1 CPM, a $5 CPM, and a $20 CPM. Here’s an example:
1. Be a site with a broad reach (say general social networking, communications, news). At large scale, without a great deal of targeting possible, a startup’s “run of site” or “run of network” advertising might be able to get to the $1 RPM range (Revenue per thousand impressions, including CPM, CPC, and CPA models). To get to $50m in revenue you would need 50 billion pageviews in a year, or just over 4 billion per month. According to Comscore, Bebo had the 10th most Pageviews in the US in Janurary 1007, with 3.4bn, so you would need to be bigger than that.
Great thinking. But keep in mind that the typical site has inventory at $20, $5, and at $1 CPM, and your mix leans one way or the other depending on how contextually relevant you are. And oftentimes, the top 5% of inventory actually acounts for 40% of the revenue, because the $20 stuff is worth so much. The way this happens is that when you’re a social networking site, you still start to carve off areas that seem contextually relevent enough.
So for example, you might carve off music or games or movies or whatever, and sell those at a high CPM. Or you could even artificially limit the # of ad positions on a place like your homepage, so that it commands a premium.
I think a lot of people are mistakenly taking the calculations as saying that if you have a Web 2.0 community, you’d have to be really huge to be worth anything. I think that’s basically half true – you do have to be huge, but there are strategies to claw up into the higher CPMs.
What’s broken with online travel?
Take a moment to think. When you think of the word "travel," what do you imagine?
I’ve asked a lot of people this, they typically say something like this:
When you ask them to elaborate, they say:
Aaaahhh. Beach. Relaxation. Escape. Fantasy. "Me time." Or, if you have a significant other, "Our time."
In fact, if you browse the Flickr pool for travel, you see a lot of beautiful pictures of exotic cities, breathtaking environments, etc. (If you have a moment, I encourage you to click and watch… it’s really great!)
So taking a page out of my previous analysis on online dating using the MDA framework, you could ask the following questions:
- What emotions do you want people to feel, when it comes to online travel?
- What are desirable dynamics and behaviors, when it comes to those emotions?
- And finally, what do you need to build to accomplish these things?
I’d encourage you to read the previous posts on dating and the MDA framework, otherwise this post will make little sense :) Let’s analyze the current stage of the art.
What emotions do Expedia/Travelocity/etc. convey?
Let’s face it – Modern travel websites are all about logistics. What flight do you want? Where do you need to go? What dates? They’re optimized for business travelers that need to get from Point A to Point B, without a big fuss. So when you think of Expedia, you can think about airports, planes, taxi rides, and all the things that get you from Point A to Point B.
And in a way, that’s advantageous for them – it means that Expedia is about a transaction. The emotions that it conveys are about efficiency, cost effectiveness, and Getting Things Done. Which is great, when you’re someone that needs to get from one place to the other.
But how many people, when you ask them about "travel," say they think of: Itineraries, cost effectiveness, efficiency, etc.? Let me argue, though, that for most consumers, travel is not about that. For most people, it’s about getting away.
What emotions do you want to amplify, in a travel site?
As I mentioned before, my thesis is that most consumer travelers care most about the fantasy of travel, not the logistics. So ideally, you’re looking to trigger emotions like:
- Wow, wouldn’t it be great if… (Fantasizing)
- Ooooh, that’s so pretty! I could just curl up and watch… (Relaxation)
- Honey, it’d be so fun if we… ("Our time")
- God I hate my job, I could really get away… (Escape)
If you had people looking at a series of pictures or imagining what they could be doing, then you have succeeded.
Like all experiences, "travel" starts earlier than when you board the plane. A very smart friend of mine, Kevin Lee of Y!, pointed out that the act of buying magazines and books to do research was part of the experience. Doing those things created the fantasy.
What dynamics do you want to create?
Ultimately, if you are succeeding in getting people to experience these emotions, you might argue that they’d do it all the time.
For example, with fantasy, they might create little vacations they probably wouldn’t do, just for fun. For example, making an Antarctica trip. Or an African safari that was too expensive, just for the help of it. Or perhaps a girlfriend would plan a romantic getaway for a boyfriend, sending it out of the blue as a substitute for daydreaming.
For relaxation, maybe people would come to the site and make little trips just to soothe them and look at pretty pictures. If they were stressed out from work, maybe they’d come and check out other peoples’ vacations, just to keep their mind off things.
if people are making little vacation slideshows and sending it around, or visiting regularly and planning random trips to all over the place, then you know you’ve really engaged them.
What mechanics drive the dynamics?
Now comes the part when you start analyzing the actual features and functionality that drive the dynamics and ultimately the aesthetics of the product. As an aside, it’s clear that a lot of nerds start here when they start building products – it’s easy to fall in love with technology that way. But when you do that, all you are doing is leaving the aesthetics to chance! They will automatically grow out of whatever features you put in place, and you may or may not understand why your site attracts an audience. (Or doesn’t attract an audience)
Based on what I’ve written so far, I think it’s clear that part of what is needed is some sort of immersive travel fantasy process. So you know that some sort of slideshow, or movie, possibly with music, would be great. You might also even place some avatars into the slideshow, to increase the fun. Video would work for this, as well. So you know that this is the end product.
You also need to help people constrain the fantasy, so that they can use it as a practical planning tool. That means when you show a picture of Angkor Wat, you’ll want to link to Wikipedia information on it (or whatever). And you’ll want to show a visual representation of the itinerary, maybe Indiana Jones style. Similarly, you’ll want to take into account information like: how many days are you traveling? What region of the world? What’s the budget? What’s the schedule?
A skeleton of a travel product idea?
Rather than point out a problem and not try to fix it, I wanted to take a crack at the START of a conversation at fixing it. I’m not a travel industry insider, so I don’t understand the logistics, but I think the "emotional mismatch" problem is a great one to try to solve. Particularly for a nerd, since it requires thinking about people rather than logistics and technology.
Just brainstorming randomly, perhaps you could have a site where you start out by selecting one picture out of several pairs, similar to what you do on LikeBetter.com. You could use this process to elicit travel preferences, such as:
- Do you like to travel to party? Or to relax?
- Do you prefer tourist traps or authentic holes-in-the-wall?
- Are you an independent traveler, or do you like to go in groups?
- … etc.
You could then collect some more mundane information like, dates, budget, region of the world, etc. You’d try and make this as visual and engaging as possible, in alignment with the overall feel of the site. So region would be selected through a fancy map with pictures, or whatever.
Based on that information, with preferences and constraints in mind, the system would then generate a series of dreamy slideshows that describe potential itineraries. The user would flip through them, with the option to yay or nay, and the system would adapt. You could regenerate ideas over and over again, to see lots of variations. You could fade the edges of the slideshow, and have them come in and out slowly.
At the same time, you’d need to connect this "toy" with the real world. So under every picture, you’d need to let the user drill in deeper for information. Or combine one travel idea with another. Or understand the pricing differences, or constraints like schedule and so on. And of course, you’d want to have a "Buy" button.
And once you’re done traveling, you can upload your pics onto the site and create the ACTUAL slideshow of what you really saw. Perhaps these pictures might get recycled into the entire system, for other people to use.
[Optional pet feature: You might have a little dotted line cutout for an avatar, where you can place you, your friends, boyfriend, or whoever might be suited for being part of the slideshow. Maybe the system could even generate little sayings with justifications like, "Wow this is sooo relaxing!" Ever play with an avatar system? It’s fun… make one of you or a friend here.]
How do you measure success?
If a concept like this were successful, you could imagine that before Spring Break, college kids would be sending out travel slideshows like crazy to each other, trying to come up with the best ideas. Or a couple best friends now living far away might send slideshows to fantasize about relaxing together. Or a boyfriend might surprise his girlfriend by pitching her a vacation idea.
In essence, if people start to use the site for fantasizing rather than pure logistics, you know you were able to capture the aesthetics of travel better than what exists out there today.
Making user profiles more fun
Link: Imagini VisualDNA.
Just caught this on delicious even though it’s a couple days old. Pretty fun way to capture data about the user – using pictures rather than form fields.
You could imagine an entire eHarmony or dating system built around this.
Archive of a couple older posts
I recently had a spate of new readers – if you guys haven’t read through the blog, I wanted to pull out a couple of my older posts that might be interesting to peruse:
Advertising
Because I’ve spent a couple years in advertising at Revenue Science, I often like to write about random stuff happening in the online ad world.
How to create future value in online ads
The pyramid of advertising and modeling ad revenue
Standardizing ad units and PayPerPost
Company analysis
Sometimes I wrote about companies, and every once in a blue moon, I am right :)
User behavior challenges and BitTorrent
Business models for Federated Media
Are you misusing Alexa numbers? (Probably)
eHarmony’s matching algorithm and other places to use it
Glam.com and building vertical networks
Meeting new people in Silicon Valley
Since moving down from Seattle 2.5 months ago, I’ve had to re-establish a network down here. It’s been a lot of fun, and I’ve written down a couple observations.
Meeting lots of people through LinkedIn
Silicon Valley people versus Seattle people
10 tips for meeting people at conferences
Hope you like these, and if you ever have something you want an opinion on, write me at voodoo [at] gmail.
What’s broken about online dating?
I had previously written about game design through the MDA framework. I wanted to analyze something more deeply – online dating is something I think is super broken, so let’s look at it more closely.
Online dating is a maturing industry
The first fact about online dating is that it’s a maturing industry. It started out growing exponentially, but it’s now slowing down to single digit growth levels. It’s down to around 9% now, according to CNN. Ouch. That’s not what you want to see in an internet segment. I think that has to do with the limited zero-sum group that is really into “dating” sites, rather than social sites.
“Dating sites” primarily cater towards an older audience
Think about it: Bars are places for single people to hang out, and maybe you might meet someone there. Great, that’s appealing to everyone! But when you start talking about the crowd that goes to “singles mixers” and “speed dating,” you’re primarily talking about a much older crowd that’s looking to pair up. One issue here, obviously, is that as soon as you slap the “dating” label on something, you’re automatically appealing to people ready to settle down rather than to hang out with people casually.
What are the aesthetics desired for dating?
So, going back to the MDA framework, you should start at the question of, what are the feelings and emotions you’re trying to trigger when it comes to dating sites.
For the younger group, dating is about emotions that are fluttering, up and down, cat-and-mouse, etc. And after enough time, you like the person, you end up giving up pretenses and the shield drops. So a lot of the excitement of dating comes from the thrill of the chase, and then settling down into a real relationship.
For the older crowd, I’m guessing (since I’m not part of this group), that it’s much more around safety, life-long matches that are highly personalized, and making it a comfortable experience. This group still wants a little bit of the cat-and-mouse, but they don’t want to make it *too* exciting. I won’t address this group much since I can’t speak for the userbase.
What’s wrong with online dating?
If you guys have ever used a typical dating site, it seems like the aesthetics are completely broken. By paging through a huge group of profiles, and then clicking to message them, the feeling is much more “transacitonal” in nature. It feels like you’re buying a microwave from Walmart.com than it feels like a social experience.
It seems that “winking” and some in-between interactions are a good place to go to create emergent playfulness, which is where the thrill comes in. I love the fact that on Facebook, you can give an anonymous flower to someone. Or that on MySpace, you can send a message to a friend-of-a-friend asking about something random, and then the game of reading into the message can start.
Where’s a good place to start fixing the problem?
So starting with the aesthetics I named above, I think the dynamics you want to create are ultimately around playfulness, mixed messages, push-pull, and all the other great cat-and-mouse games.
Here are some random ideas I’ve just brainstormed out:
- Remove the “dating” label from the site, but make it more about hanging out and being social.
- Make a very long ladder of interactions for people, from winking to poking to giving gifts to asking questions to open ended messaging.
- Give people an excuse to hang out OTHER than dating – be it casual games, chat, watching videos, etc.
- Set them up for dating success, even if you’re not a dating site: Provide mixed gender balances in chat rooms, or group people by location and age, etc.
Ultimately, if you can get a gender balanced group of people who are all local to each other to talk and have fun, I think you’re going to find that a lot of them will automatically start dating.
Game design tutorial at the GDC
One of the most beneficial parts of the GDC was the Game Design workshop during the first 2 days of the conference.
They covered a very cool framework to think about game design, which they called the MDA framework. The letters stand for Mechanics, Dynamics, and Aesthetics. Here’s a quick PDF about the topic:
Here’s the quick gist of it – basically the idea is that the “feelings” that a game imparts is covered under aesthetics. These feelings are being driven by human behavior that arises from playing the game, which they call “dynamics.” And finally, these behaviors are driven by the actual literal rules.
An example, using Texas Hold ’em Poker:
Aesthetics
The game of Texas Hold ’em inspires huge swings in emotions, both positive and negative. First, you have moments of triumph, such as the “in your face!” feeling of winning. You also can feel clever, or powerful. Yet when you lose, you can feel tricked, betrayed, or a set of other negative emotions.
Dynamics
These aesthetics are being driven by dynamics within the game. For example, what are the most dramatic moments in poker? Probably, you are thinking about things like:
- Going all-in
- Bluffing
- etc.
Note that these behaviors are NOT written into the rules. They simply arise from the rules due to things like private/public information, or trying to signal confidence to other players, etc.
Mechanics
And finally, there are the actual concrete rules of the game, which describe how many cards you draw, how turns work, etc., etc. This is the boring stuff, yet, this is what the game designer has control of.
How does this apply to the web?
A very good question is: How do you use this in the context of your web app? Ultimately, it comes down to WHAT you want people to feel when they use your application. If you are doing a consumer based site, it seems clear that you ultimately have to tap into some deep emotions, in and around the activity you’re trying to support.
For dating, that might be thrill and excitement. (I’ll write more on this topic, and why Match.com presents the exact opposite of thrill and excitement). For travel, it might be escape and fantasy. For shopping, it might be safety and luxury.
As the designer, all you can work with are the actual mechanics of your application – which buttons do what, how users move around pages, etc., but these mechanics ultimately impact the user behavior, and thus, the aesthetics of the site. I’ll go into more detail on this topic later, but in the meantime, check out the PDF and think about what emotions your product is trying to trigger.
Web + Games = ?
Eyeballs moving to online games
First off, I’m very excited to see the flow of eyeballs to the games industry from other media. You might have heard the assertion that as people move online, TV dollars will move to internet advertising. The same holds true for gaming. Furthermore, in-browser web games are achieving remarkable success as internet properties in themselves.
This convergence of interactive entertainment can be seen here:
As sites like ClubPenguin, Neopets, and Habbo Hotel grow, they are creating a new model for gaming, where the value goes up over time, rather than the traditional Hollywood hits model where the value decays as soon as the media is released. Although the games industry has much to learn from the Web 2.0 world in the form of social networking, viral growth, and monetization, the games industry has much to teach the Web 2.0 about audience engagement, emergent gameplay, and other ideas. You may have seen the "I have more friends than you" game on MySpace, or the Facebook group that’s actually a "If 100,000 people join this group, this girl will date me" game.
The short of it is, if you invest in Internet, you’ll have to invest in games.
Next generation monetization of user communities
Another fascinating lesson from the GDC is that games are far ahead in their monetization of user communities, as they’ve found not one but THREE revenue streams:
- Advertising (both in-game and out-of-game)
- Subscription revenues
- Virtual items
For me, the third is the most fascinating – Habbo Hotel claims that they’ve sold $50MM of virtual furniture in the last year, 5 cents at a time. They also charge for small feature upgrades, as well as customizations to the web versions of their user profiles. As they move closer to the web, you can imagine them bringing a considerable amount of expertise in virtual goods that MySpace or Facebook would do well to copy.
And finally, I was amazed by the raw excitement that was permeating the expo floor. It’s clear that whether it’s on the console platforms or in the Internet, you have a lot of new blood and new ideas floating around.
Fun little video from GDC
The keynote from Sony was pretty fun:
Tired but back from GDC
I went to the Game Developers Conference this week and had a blast! Each day was memorable, but especially Wednesday. I went to 8am-6:30pm worth of seminars and meetings, then followed up with 4 afterparties that went until nearly midnight. I hung out with friends until 2am last night, as well.
I saw a lot of amazing new things, which I’ll blog about soon – but in the meantime, here are two interesting articles.
First off, I’m always interested in the development of expertise, so here’s an article from the NYT: How to Grow a Super-Athlete.
Secondly, here’s a great little demo of a new desktop interface which uses my favorite organizational method, “making little piles of stuff randomly around me”:
More Alexa problems revealed
Link: Alexa Toolbar and the Problem of Experiment Design.
Peter Norvig brings more data to see how Alexa is flawed. Ultimately, all Alexa can tell you is ROUGH relative orderings of how big sites are – but nothing more than that.